// Gather the indirect lights 

samplerRect fromLightEC;
samplerRect fromLightNorm;
samplerRect fromLightColor;
samplerRect fromLightIndexes;

void main (void)
{
	vec2 index = vec2(textureRect(fromLightIndexes, gl_FragCoord));

	gl_FragData[0] = textureRect(fromLightEC, index);
	gl_FragData[1] = textureRect(fromLightNorm, index);
	gl_FragData[2] = textureRect(fromLightColor, index);
}

